
The return options I added check if you have the code that allows you to purchase an item, or the code to return a similar item, before allowing you return said item. Please see the changelog for a full list of items that can be returned. Any potential redundancy between the two mods is also accounted for. Also adds return codes for clothing items, such as Reading Glasses or the Dead Money Jumpsuit, that I thought were fitting.ĭMMMVMCAR adds a 'Return' section on the vending machine, which my mod uses. One of the good things about this DLC was that it added new stuff, and for me, the first expansion to any game is like swimming in a sea of new stuff.īut with new stuff comes new bugs, and there was actually a point in Dead Money where I could not get out of the gambling part of the casino and had to start an entirely new character because you know, stupid me not making a backup save herp derp.Īnyway, Father Elijah on a Fallout Boss Difficulty Scale, I put him on like hmmm lets say a 4.5/10.ĭLC Awesomeness Scale: 8/10 - But only because it was the first DLC for New Vegas.Any items that you can buy from the vending machine, such as demolition charges or Sugar Bombs, can now also be returned for Sierra Madre Chips.

Literally, when I gt out of the Villa for the first time, my reaction was "OMG I CAN HAZ SUN!", then I killed some Legionaries with my new stuff. Let me tell you, no matter what the brightness was, I felt like I was staring into an endless abyss. Now I don't know about you, but if it becomes a problem, I change the brightness settings. Overall DLC opinion: Not a big fan, but it has its strong points. Funny part is, when I finally got out, all I did with the gold was set it up for display in my house. Weak points for me, ruin a boss battle, and if that boss battle is all quicktime events and running around in circles, I'm utterly disappointed with the entire fight (no offence creators of Resident Evil 5, but I'm talking about you), but the even worse downside to Elijah was that he was one of those bosses that dies in a couple hits, HOWEVER, he did have a Gauss Rifle, making things a little more interesting.

Mass Effect 3 with Marauder Shields and The Three Husketeers). When I think 'boss' I don't think of some colossal enemy with 'weak points', and I certainly don't think an anti-climactic slow-mo pistol shot to the head either (I.E.

If anything, trying to run out of that vault with all that gold was the boss.
